Animal Logic’s 2 great entry level opportunities for your students and recent graduates interested in FX and Technical Animation. We have posted these positions on our website and they are listed below. All applicants should apply online via the website.
Please note that the Technical Animation role is not a creative role but rather a technical one so not a role that involves shot animation.


FX Artist Intern – LEGO ® Animated Features
An exciting opportunity has become available for an enthusiastic and personable FX Artist Intern who is interested in a career in the FX department. This is a great opportunity, working on an Animated Feature whilst learning and supporting leading industry professionals. If you are looking to get your foot in the industry, and are committed to providing amazing FX, then read on!

This paid internship will run for 12 weeks. The successful applicant will be supported and mentored throughout the internship commencing in April.

Knowledge and experience using a 3D package such as Maya, 3DS Max or Houdini
A demo reel that demonstrates your 3D FX capability
Ability to take and follow direction
Excellent attention to detail
The ability to work to deadlines
Strong communication and interpersonal skills
The ability to multi-task, prioritize and problem solve

What will you Gain?

In addition to 12 weeks paid work you will receive:

Valuable on the job experience in a world a world class digital and film production studio;
Supported learning with regular reviews;
Professional relationship building opportunities;
The opportunity to strut your stuff with a prospective future employer;
A great experience based addition to your CV;
Certificate on completion

You will need to be an Australian citizen or permanent resident to be eligible to apply for this role.


Technical Animator – LEGO ® Animated Features
We are currently looking for a Technical Animator for our upcoming Animated Features who is available now.

The Technical Animator’s main responsibilities are to support the Animators, trouble shoot issues and help with the Animation workflow.

This role would suit someone who enjoys problem solving and technical issues as this is not a creative role.

The following is required of all candidates:

Strong communication and interpersonal skills
Ability to multi-task, prioritize and problem solve
Ability to work within a strong team environment

The following will be highly regarded:
1 year minimum working in a similar role in Games, Animated Series, VFX Film or Feature Animation
Experience supporting animators and layout artists
Experience with XSI
Experience using Linux in production
Programming experience in python a bonus
Excellent attention to detail and ability to follow through on solutions

Please apply for this role if you are eligible to work permanently in Australia