Travelling overseas? Graduate Engineer wanted at Playstation

  • Anywhere

The SIE Euro R&D Advanced Processing Technologies team works on a range of projects geared towards enabling game developers to make the best games on our platforms.

The successful candidate will work on a range of R&D projects in the areas of GPGPU processing, virtual reality, audio and machine learning.

Through these projects you will have the opportunity to expand your experience and develop expert understanding of PlayStation hardware, SDKs and development tools; while working closely with other R&D teams and providing consultancy support to licensees.

We are looking for an engineer with strong technical skills with an interest in either computer hardware architecture, experience of low level coding, performance analysis and optimisation or be comfortable with shader programming on modern GPUs.


The following skills are essential to this role:

. Demonstrable C/C++ skills and structured programming techniques.

. Excellent verbal and written communication skills.

. Adaptive to new tools and technologies.

. Strong problem solving skills.

. Fluent in English.

The following skills would are highly advantageous:

. Computer Science or Engineering Degree (1st or 2:1, or further post graduate qualifications).

. Knowledge of assembler or any other low level programming language.

. An interest in signal processing (DSPs, Codecs, etc.).

. Understanding of computer architecture, modern CPUs and GPUs.

. Familiar with high level shader languages.

. Experience of machine learning.

. Experience of optimisation and performance analysis.

. Games development background or an interest in computer games.

. Experience of working with virtual reality.

Other information:

You will need to be a strong team player, but be able act independently, professionally and proactively. You should be quick to learn new skills, eager to embrace new challenges and to travel from time to time.

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