Taking a Leap into the Unknown- Interning

Davids experience as an intern has been invaluable. Not only did  it gave him invaluable work experience but he has also been able to “dip his toe” into other industries.

“My skills aren’t limited to creating games, I’m able to use them to train firefighters or teach early learners how to code. I’m too much of a perfectionist to consider going back to game development (with all the tight schedules and release windows to meet). It would just seem like “work” to me, I feel I should leave that as my happy place to work on in my own time, at my own pace. “

Melbourne Alumni, David Azouz,  has recently completed an Internship with IISRI, the research division at Deakin University . His experience of completing this internship  not only gave him real-life work experience, but also allowed him to gain insight into where his game development skills could be used.

Earlier in 2017 IISRI  approached  AIE as  they were looking for one or two programmers. David had  made sure  he had shown his passion for programming  to his teachers by attending any optional classes, and attempting to work on any hobby projects that weren’t  just  part of  assessments. As David points out,  this ensured he was in their minds when the request from IISRI came through.

Whilst David didn’t know much about what the project involved, due to NDA he undertstood it was a venture involving VR/AR and robotics.

“Although it was a venture outside the Games Industry…it presented a novel opportunity to build my U.I./ U.X. and Tools skills. As long as I was using the same resources that I would be to create games, it was a no brainer to take my first leap of the year into the unknown.”

In order to get the internship, candidates were required to put together a short presentation. If successful they needed a resume and an interview.  David had never had an interview before, so a mock interview beforehand proved to be invaluable.

” I tried to relate any examples during my interview to their projects. This demonstrates that you’re invested in the company enough to know what they’re all about. I made the interview a conversation. “

 

Not surprisingly, David was offered the internship and for the next few months worked with IISRI on the Flaim Trainer project (virtual and augmented reality simulator for training fire fighters.)

Working with clients, it meant that IISRI set  the hardware and software requirements. Therefore, niche hardware and API’s could be explored, otherwise unfathomable within the Australian Games scene, especially within 

an indie studio. In firefighting, the stars of the show are smoke, water, and fire. For this reason,  most of Davids  time was spent on R&D into a suitable API to accurately remodel particle based systems.He was able to streamline some of the work for IISRI towards one of his  third year subjects.

Being an intern at  IISRI has given David confidence and experience and in October 2017, he reached a personal milestone when he presented his personal project, Snapper-Scratch for Unity at a breakout session of Melbourne International Games Week. This was a great accomplishment and certainly showcased both his app and his confidence.